Wednesday, November 6, 2013

Portfolio Exercise 4

1503 – Presentation Assignment
Making PowerPoint Slides – Avoiding the Pitfalls of Bad Slides

Google “PowerPoint pitfalls bad slides.”
Use the information you find to fill in the blanks below:


(a)   What is shown on the second slide?  _Outlines__________________________________

(b)  How many slides should you use a minute? _________1-2____________________

(c)   How many points should you have per slide? ___4-5_________________________

(d)  A slide should be in __________point________ form. It should not contain too many ____words____________.

(e)   It is a good idea to present your points _____one______ at a time because it will help your audience _______consintrate_____________ on your points.

(f)   Animation should be ______consistant_______________ and not _________________distracting___. Do not __overboard__________________________ with the animation.

(g)  Title fonts should be size _________36_________ ; main point fonts should be size _____28___, and use size _______18_____ for an ordinary point.  

(h)  Do not use a __________complicated____________________ font.

(i)    The font colour should _contrast___________________ sharply with the background. Using colour for decoration is _____distracting______________ and ________annoying__________.

(j)    The same background should be used _______________consistently_______ throughout your presentation.

(k)  Use _Graphs rather than just___________________ charts and words.

(l)    Proof read your slides for:
·       _________spelling mistakes________________________________________
·       ___repeated words______________________________________________
·       ______grammatical error you made___________________________________________


(m)You should have a _______effective closing___________ rather than an _______abrupt__________ ending.

Portfolio Excercise 2

Video 1:  notes of Jane Mc Gonigal: Gaming can make a better world.
·        10 years in a career making games (PHD in gaming)
·        Some gamers feel not good in reality
·        Easy to save the world in real life as it is in virtual
·        Gaming could help world problems in life( poverty, hunger, obesity)
·        3 billion hours per week is spent in gaming ( “not enough”)
·        10,000 hours  is being played by average people in collage
·        10,080 hours is being spent in school in a child’s life
·        The outliers theory of 10,000hours master virtuos0
·        Next decade another billion gamers that are good at whatever they play
·        Fourth things that makes us virtuoso
1.      Social fabric
2.      Blissful Productivity
3.      Super empowered people
4.      Epic meaning
·        History plays a role at a way of games
·        Making an institute for the future
·        3 Games Jane made
1.      World without oil
2.      superstructure
3.      Evoke.                 
Video 2: Notes Jane Mc Gonigal the game that can give you 10 extra years of life. 

·        Spend 21 million hour as a week in the planet playing game
·        Jane wants force of good in playing games
·        Remembering the time being spent playing games
·        Top five regrets people wish for:
1.      I wish I haven’t worked so hard
2.      I wish I made in touch with my friends
3.      I wish I made myself being happier
4.      I wish I had the courage to express my true self
5.      I wish I would have lived a life to my dreams instead of others expected of me.
·        Games help us fulfill those wishes ( with facts)
·        A bad Life experience she had a concussion in the head
·        Gaming helped heal her problems
·        Post traumatic growth
·        Top 5 things people say with traumatic :
1.      To do what makes me happy
2.      Closer to family and friends
3.      Understanding yourself much better
4.      New sense of meaning and purpose
5.      Focus on my dreams better
·        They are opposite than the regrets
·        There are four strength will change for traumatic stress
·         Willpower works like a muscle

·        Will help change a person’s resilience that will add 10 years of life (  with facts and a game that she makes the audience play )

Portfolio Exercise 3

Name: _________________Ahmed jawad____________________            Section cmc_____

Name of Game: _____________________________Stanley parable___________

Date of Release: ___oct 17 2013____  Age Rating: ______16+____     Publisher: Galactic cafe_________________

1.                What is the objective of this game?to find consiquences of your choice
2.                What genre does this game fall under? Interactive story telling
3.                How hard is this game?  Is it easy to learn how to play?yes it is easy there is only moving and interacting
4.                Does it remain challenging as you advance? There are choices not challanges
5.                What is your overall opinion of the game?  Why? Simple yet captivating
6.                Evaluate the graphics. It has high graphics
7.                Evaluate the sound. Amazing sound needs a head set for full affect
8.                Will this game hold up to repeated replaying?  Why / why not? Yes it has multiple endings
9.                How does this game compare to other games in the same genre? thought as a provoking Brilliant ideas and has richness of text.
10.             Give an overall rating for this game and explain why. 8.5/10 cause it was made to trick a persons brain